Set up deployment with npm
This commit is contained in:
parent
67dd5e880f
commit
65da82257b
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root = true
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[*]
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charset = utf-8
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trim_trailing_whitespace = true
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end_of_line = lf
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insert_final_newline = true
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indent_style = space
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indent_size = 4
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@ -0,0 +1 @@
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package-lock.json binary
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## Node
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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*.lcov
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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|
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Snowpack dependency directory (https://snowpack.dev/)
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web_modules/
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# TypeScript cache
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*.tsbuildinfo
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|
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Microbundle cache
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.rpt2_cache/
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.rts2_cache_cjs/
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.rts2_cache_es/
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.rts2_cache_umd/
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# Optional REPL history
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.node_repl_history
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|
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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.env.test
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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.parcel-cache
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# Next.js build output
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.next
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out
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# Nuxt.js build / generate output
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.nuxt
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dist
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# Gatsby files
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.cache/
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# Comment in the public line in if your project uses Gatsby and not Next.js
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# https://nextjs.org/blog/next-9-1#public-directory-support
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# public
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# vuepress build output
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.vuepress/dist
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# Serverless directories
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.serverless/
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# FuseBox cache
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.fusebox/
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# DynamoDB Local files
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.dynamodb/
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|
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# TernJS port file
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.tern-port
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# Stores VSCode versions used for testing VSCode extensions
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.vscode-test
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# yarn v2
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.yarn/cache
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.yarn/unplugged
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.yarn/build-state.yml
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.pnp.*
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const path = require("path");
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module.exports = grunt => {
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grunt.initConfig({
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pkg: grunt.file.readJSON("package.json"),
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clean: {
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default: ["dist/"],
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},
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copy: {
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css: {
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files: [{expand: true, cwd: "src/main/", src: "**/*.css", dest: "dist/"}]
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},
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html: {
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files: [{expand: true, cwd: "src/main/", src: "**/*.html", dest: "dist/"}]
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},
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},
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focus: {
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dev: {
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include: ["css", "html", "js", "link"],
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},
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},
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replace: {
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dev: {
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src: ["./dist/*.html", "./dist/*.js"],
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replacements: [
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{
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from: "%%VERSION_NUMBER%%",
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to: "<%= pkg.version %>+" + new Date().toISOString().slice(0, 19).replace(/[-:T]/g, "")
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}
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],
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overwrite: true
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},
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deploy: {
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src: ["./dist/*.html", "./dist/*.js"],
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replacements: [
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{
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from: "%%VERSION_NUMBER%%",
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to: "<%= pkg.version %>"
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}
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],
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overwrite: true
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},
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},
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watch: {
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css: {
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files: ["src/main/**/*.css"],
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tasks: ["copy:css"],
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},
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html: {
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files: ["src/main/**/*.html"],
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tasks: ["copy:html"],
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},
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js: {
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files: ["src/main/**/*.js"],
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tasks: ["webpack:dev", "replace:dev"],
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},
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link: {
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files: ["node_modules/@fwdekker/*/dist/**"],
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tasks: ["webpack:dev", "replace:dev"],
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},
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},
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webpack: {
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options: {
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entry: "./src/main/js/index.js",
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module: {
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rules: [
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{
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test: /\.js$/,
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exclude: /node_modules/,
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},
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],
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},
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resolve: {
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extensions: [".js"],
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},
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output: {
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filename: "bundle.js",
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path: path.resolve(__dirname, "dist/"),
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},
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},
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dev: {
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mode: "development",
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devtool: "inline-source-map",
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},
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deploy: {
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mode: "production",
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},
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},
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});
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grunt.loadNpmTasks("grunt-contrib-clean");
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grunt.loadNpmTasks("grunt-contrib-copy");
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grunt.loadNpmTasks("grunt-contrib-watch");
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grunt.loadNpmTasks("grunt-focus");
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grunt.loadNpmTasks("grunt-text-replace");
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grunt.loadNpmTasks("grunt-webpack");
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grunt.registerTask("dev", [
|
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// Pre
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"clean",
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// Copy files
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"copy:css",
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"copy:html",
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// Compile JS
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"webpack:dev",
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"replace:dev",
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]);
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grunt.registerTask("dev:server", ["dev", "focus:dev"]);
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grunt.registerTask("deploy", [
|
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// Pre
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"clean",
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// Copy files
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"copy:css",
|
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"copy:html",
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// Compile JS
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"webpack:deploy",
|
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"replace:deploy",
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]);
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grunt.registerTask("default", ["dev"]);
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};
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MIT License
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Copyright (c) 2020 Felix W. Dekker
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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# Minesweeper
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An implementation of Minesweeper.
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## Development
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### Requirements
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* [npm](https://www.npmjs.com/)
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### Setting up
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```shell script
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# Install dependencies (only needed once)
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$> npm ci
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```
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### Building
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```shell script
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# Build the tool in `dist/` for development
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$> npm run dev
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# Same as above, but automatically rerun it whenever files are changed
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$> npm run dev:server
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# Build the tool in `dist/` for deployment
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$> npm run deploy
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```
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523
index.html
523
index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="author" content="Felix W. Dekker" />
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<meta name="application-name" content="Swinemeeper" />
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<meta name="description" content="Just Minesweeper!" />
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<meta name="theme-color" content="#0033cc" />
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<title>Swinemeeper</title>
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</head>
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<body>
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<canvas id="canvas" width="500" height="500"></canvas>
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<span id="counter">0</span>
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<br />
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<form id="settingsForm">
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<label for="settingsWidth">Width</label>
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<input type="number" id="settingsWidth" value="10" />
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<label for="settingsHeight">Height</label>
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<input type="number" id="settingsHeight" value="10" />
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<label for="settingsMines">Mines</label>
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<input type="number" id="settingsMines" value="10" />
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<label for="settingsSeed">Seed</label>
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<input type="number" id="settingsSeed" value="" />
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<button>Play</button>
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</form>
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<label for="logArea">Log</label>
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<textarea id="logArea" cols="80" rows="20" disabled></textarea>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/random-js/1.0.8/random.min.js"
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integrity="sha512-C/21kASTZDv173aY5ERBPWuV9JVne9nhII/ZA7NIGhuPVCtGK5WnD6wzQ7dlQajXvu3003cojqouByxh+Fh3kg=="
|
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crossorigin="anonymous"></script>
|
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<script>
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const logArea = document.getElementById("logArea");
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const log = (message) => {
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logArea.value += `${message}\n`;
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logArea.scrollTop = logArea.scrollHeight;
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}
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/**
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* Controls the interaction with a game of Minesweeper.
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*/
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class Game {
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/**
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* Constructs and starts a new game of Minesweeper.
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*/
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constructor() {
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this.canvas = document.getElementById("canvas");
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this.settingsForm = document.getElementById("settingsForm");
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this.widthInput = document.getElementById("settingsWidth");
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this.heightInput = document.getElementById("settingsHeight");
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this.minesInput = document.getElementById("settingsMines");
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this.seedInput = document.getElementById("settingsSeed");
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this.reset();
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this.display = new Display(this.canvas, this.field);
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this.display.startDrawLoop();
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this.settingsForm.addEventListener(
|
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"submit",
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event => {
|
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event.preventDefault();
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this.reset();
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this.display.field = this.field;
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}
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);
|
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this.canvas.addEventListener(
|
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"mousemove",
|
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event => this.display.mouseCell = this.display.posToCell({x: event.clientX, y: event.clientY})
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);
|
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this.canvas.addEventListener(
|
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"contextmenu",
|
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event => event.preventDefault()
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);
|
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this.canvas.addEventListener(
|
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"mouseup",
|
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event => {
|
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event.preventDefault();
|
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if (!this.isAlive) return;
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const cell = this.display.posToCell({x: event.clientX, y: event.clientY});
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switch (event.button) {
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case 0:
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if (!cell.hasFlag) {
|
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if (!this.hasClicked) {
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cell.firstUncover();
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log("First uncover complete.");
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}
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else
|
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cell.uncover();
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this.hasClicked = true;
|
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if (cell.hasMine) {
|
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this.isAlive = false;
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log("You died!");
|
||||
}
|
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}
|
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break;
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case 1:
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||||
cell.chord();
|
||||
break;
|
||||
case 2:
|
||||
cell.flag();
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.field.isCleared()) log("Level complete!");
|
||||
}
|
||||
)
|
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}
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||||
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|
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/**
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* Resets the game, re-generating the field according to the current settings.
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*/
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reset() {
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this.field = new Field(
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+this.widthInput.value,
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+this.heightInput.value,
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+this.minesInput.value,
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+this.seedInput.value
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);
|
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this.isAlive = true;
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this.hasClicked = false;
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log("Let's go!");
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}
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}
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|
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/**
|
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* Displays a Minesweeper field.
|
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*/
|
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class Display {
|
||||
/**
|
||||
* Constructs a new display.
|
||||
*
|
||||
* @param canvas {HTMLCanvasElement} the canvas to draw the field in
|
||||
* @param field {Field} the field to draw
|
||||
*/
|
||||
constructor(canvas, field) {
|
||||
// TODO Remove this \/
|
||||
this.frameNumber = 0;
|
||||
this.counter = document.getElementById("counter");
|
||||
window.setInterval(() => {
|
||||
this.counter.innerText = "" + (this.frameNumber * 4);
|
||||
this.frameNumber = 0;
|
||||
}, 250);
|
||||
// TODO Remove this /\
|
||||
|
||||
this.canvas = canvas;
|
||||
this.field = field;
|
||||
|
||||
this.mouseCell = undefined;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculates the scale, which is defined as the width and height of each (square) cell in pixels.
|
||||
*
|
||||
* @return the scale of the display
|
||||
*/
|
||||
calcScale() {
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
return Math.min(rect.width / this.field.width, rect.height / this.field.height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the cell at the given coordinates, or `undefined` if there is no cell there.
|
||||
*
|
||||
* @param pos {{x: number, y: number}} the client-relative pixel coordinates to find the cell at
|
||||
* @return {Cell} the cell at the given coordinates
|
||||
*/
|
||||
posToCell(pos) {
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
const scale = this.calcScale();
|
||||
|
||||
return this.field.getCellOrElse(
|
||||
Math.floor((pos.x - rect.left) / scale),
|
||||
Math.floor((pos.y - rect.top) / scale)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Invokes `#draw` in every animation frame of this window.
|
||||
*/
|
||||
startDrawLoop() {
|
||||
const cb = () => {
|
||||
this.draw();
|
||||
this.frameNumber++; // TODO Remove this
|
||||
window.requestAnimationFrame(cb);
|
||||
};
|
||||
window.requestAnimationFrame(cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the field.
|
||||
*/
|
||||
draw() {
|
||||
const ctx = this.canvas.getContext("2d", {alpha: false});
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
const scale = this.calcScale();
|
||||
|
||||
// Clear
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#FFF";
|
||||
ctx.fillRect(0, 0, rect.width, rect.height);
|
||||
ctx.restore();
|
||||
|
||||
// Cover cells
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#555";
|
||||
for (let x = 0; x < this.field.width; x++) {
|
||||
for (let y = 0; y < this.field.height; y++) {
|
||||
const cell = this.field.getCell(x, y);
|
||||
if (cell.isCovered) {
|
||||
ctx.fillRect(x * scale, y * scale, scale, scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
|
||||
// Fill cells
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#000";
|
||||
ctx.font = "30px serif";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.textAlign = "center";
|
||||
for (let x = 0; x < this.field.width; x++) {
|
||||
for (let y = 0; y < this.field.height; y++) {
|
||||
const cell = this.field.getCell(x, y);
|
||||
|
||||
const neighborMineCount = cell.getNeighborMineCount();
|
||||
let contents;
|
||||
if (cell.isCovered) {
|
||||
if (cell.hasFlag)
|
||||
contents = "⚑";
|
||||
else
|
||||
contents = "";
|
||||
} else {
|
||||
if (cell.hasMine)
|
||||
contents = "💣";
|
||||
else if (neighborMineCount === 0)
|
||||
contents = "";
|
||||
else
|
||||
contents = "" + neighborMineCount;
|
||||
}
|
||||
ctx.fillText(contents, (x + 0.5) * scale, (y + 0.5) * scale, scale);
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
|
||||
// Create grid
|
||||
ctx.save();
|
||||
ctx.strokeStyle = "#000";
|
||||
ctx.beginPath();
|
||||
for (let x = 0; x <= this.field.width; x++) {
|
||||
ctx.moveTo(x * scale, 0);
|
||||
ctx.lineTo(x * scale, this.field.height * scale);
|
||||
}
|
||||
for (let y = 0; y <= this.field.height; y++) {
|
||||
ctx.moveTo(0, y * scale);
|
||||
ctx.lineTo(this.field.width * scale, y * scale);
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
// Highlight mouse cell
|
||||
if (this.mouseCell !== undefined) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = "#F00";
|
||||
ctx.strokeRect(this.mouseCell.x * scale, this.mouseCell.y * scale, scale, scale);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// Done
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A playing field for a game of Minesweeper.
|
||||
*/
|
||||
class Field {
|
||||
/**
|
||||
* Constructs a new playing field for a game of Minesweeper.
|
||||
*
|
||||
* @param width {number} the number of cells per row in the field
|
||||
* @param height {number} the number of rows in the field
|
||||
* @param mineCount {number} the initial number of mines to place in the field
|
||||
* @param seed {number|undefined} the seed to generate the field with
|
||||
*/
|
||||
constructor(width, height, mineCount, seed = undefined) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
const mines = Array(width * height).fill(true, 0, mineCount).fill(false, mineCount);
|
||||
shuffleArrayInPlace(mines, seed);
|
||||
|
||||
this.cells = chunkifyArray(
|
||||
mines.map((hasMine, i) => new Cell(this, Math.floor(i / this.width), i % this.width, hasMine)),
|
||||
this.width
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the cell at the given coordinates, or throws an error if there is no cell there.
|
||||
*
|
||||
* @param x {number} the horizontal coordinate of the cell to look up
|
||||
* @param y {number} the vertical coordinate of the cell to look up
|
||||
* @return {Cell} the cell at the given coordinates
|
||||
*/
|
||||
getCell(x, y) {
|
||||
if (x < 0 || x >= this.width) throw new Error(`x must be in range [0, ${this.width}), but was ${x}.`);
|
||||
if (y < 0 || y >= this.height) throw new Error(`y must be in range [0, ${this.height}), but was ${y}.`);
|
||||
|
||||
return this.cells[x][y];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the cell at the given coordinates, or `orElse` if there is no cell there.
|
||||
*
|
||||
* @param x {number} the horizontal coordinate of the cell to look up
|
||||
* @param y {number} the vertical coordinate of the cell to look up
|
||||
* @param orElse {*} the value to return if there is no cell at the given coordinates
|
||||
* @return {Cell|*} the cell at the given coordinates, or `orElse` if there is no cell there
|
||||
*/
|
||||
getCellOrElse(x, y, orElse = undefined) {
|
||||
const row = this.cells[x];
|
||||
return row === undefined ? orElse : row[y];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if and only if all mineless cells have been uncovered.
|
||||
*
|
||||
* @return `true` if and only if all mineless cells have been uncovered
|
||||
*/
|
||||
isCleared() {
|
||||
for (let x = 0; x < this.width; x++) {
|
||||
for (let y = 0; y < this.height; y++) {
|
||||
const cell = this.getCell(x, y);
|
||||
if (cell.isCovered && !cell.hasMine)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A cell in a Minesweeper `Field`.
|
||||
*/
|
||||
class Cell {
|
||||
/**
|
||||
* Constructs a new cell.
|
||||
*
|
||||
* @param field {Field} the field in which this cell is located
|
||||
* @param x {number} the horizontal coordinate of this cell in the field
|
||||
* @param y {number} the vertical coordinate of this cell in the field
|
||||
* @param hasMine {boolean} `true` if and only if this cell contains a mine
|
||||
*/
|
||||
constructor(field, x, y, hasMine) {
|
||||
this.field = field;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
this.isCovered = true;
|
||||
this.hasMine = hasMine;
|
||||
this.hasFlag = false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the `Cell`s that are adjacent to this cell.
|
||||
*
|
||||
* @return {Cell[]} the `Cell`s that are adjacent to this cell
|
||||
*/
|
||||
getNeighbors() {
|
||||
return [
|
||||
this.field.getCellOrElse(this.x - 1, this.y - 1),
|
||||
this.field.getCellOrElse(this.x, this.y - 1),
|
||||
this.field.getCellOrElse(this.x + 1, this.y - 1),
|
||||
this.field.getCellOrElse(this.x - 1, this.y),
|
||||
this.field.getCellOrElse(this.x + 1, this.y),
|
||||
this.field.getCellOrElse(this.x - 1, this.y + 1),
|
||||
this.field.getCellOrElse(this.x, this.y + 1),
|
||||
this.field.getCellOrElse(this.x + 1, this.y + 1),
|
||||
].filter(it => it !== undefined);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of neighbors that have a flag.
|
||||
*
|
||||
* @returns {number} the number of neighbors that have a flag
|
||||
*/
|
||||
getNeighborFlagCount() {
|
||||
return this.getNeighbors().filter(it => it.hasFlag).length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of neighbors that have a mine.
|
||||
*
|
||||
* @returns {number} the number of neighbors that have a mine
|
||||
*/
|
||||
getNeighborMineCount() {
|
||||
return this.getNeighbors().filter(it => it.hasMine).length;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Chords this cell, i.e. if this cell is covered and the number of neighboring flags equals the number in this
|
||||
* cell, then all unflagged neighbors are uncovered.
|
||||
*/
|
||||
chord() {
|
||||
if (this.isCovered) return;
|
||||
if (this.getNeighborMineCount() !== this.getNeighborFlagCount()) return;
|
||||
|
||||
this.getNeighbors()
|
||||
.filter(it => it.isCovered && !it.hasFlag)
|
||||
.forEach(it => it.uncover());
|
||||
}
|
||||
|
||||
/**
|
||||
* Uncovers this cell as in `#uncover`, but adjacent 0-mine cells are also uncovered and if this cell contains a
|
||||
* mine the mine is moved to the first cell without a mine, starting from the top-left moving in a horizontal
|
||||
* scanning fashion.
|
||||
*/
|
||||
firstUncover() {
|
||||
if (this.hasMine) {
|
||||
this.hasMine = false;
|
||||
|
||||
for (let y = 0; y < this.field.height; y++) {
|
||||
for (let x = 0; x < this.field.width; x++) {
|
||||
if (x === this.x && y === this.y) continue;
|
||||
|
||||
const cell = this.field.getCell(x, y);
|
||||
if (!cell.hasMine) {
|
||||
cell.hasMine = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.getNeighbors()
|
||||
.filter(it => it.getNeighborMineCount() === 0 && !it.hasMine && !it.hasFlag)
|
||||
.forEach(it => it.uncover());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds or removes a flag at this cell.
|
||||
*/
|
||||
flag() {
|
||||
if (!this.isCovered) return;
|
||||
|
||||
this.hasFlag = !this.hasFlag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uncovers this cell, revealing the contents beneath.
|
||||
*/
|
||||
uncover() {
|
||||
if (!this.isCovered) return;
|
||||
|
||||
this.isCovered = false;
|
||||
this.hasFlag = false;
|
||||
if (!this.hasMine && this.getNeighborMineCount() === 0)
|
||||
this.chord();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Shuffles the given array in-place.
|
||||
*
|
||||
* @param array {*[]} the array to shuffle
|
||||
* @param seed {number|undefined} the seed for the random number generator
|
||||
* @returns {*[]} the array that was given to this function to shuffle
|
||||
*/
|
||||
function shuffleArrayInPlace(array, seed = undefined) {
|
||||
const engine = Random.engines.mt19937();
|
||||
engine.autoSeed();
|
||||
if (seed !== undefined) engine.seed(seed);
|
||||
return new Random(engine).shuffle(array);
|
||||
}
|
||||
|
||||
/**
|
||||
* Slices `array` into chunks of `chunkSize` elements each.
|
||||
*
|
||||
* If `array` does not contain a multiple of `chunkSize` elements, the last chunk will contain fewer elements.
|
||||
*
|
||||
* @param array {*[]} the array to chunkify
|
||||
* @param chunkSize {number} the size of each chunk
|
||||
* @returns {*[]} an array of the extracted chunks
|
||||
*/
|
||||
function chunkifyArray(array, chunkSize) {
|
||||
const chunks = [];
|
||||
for (let i = 0; i < array.length; i += chunkSize)
|
||||
chunks.push(array.slice(i, i + chunkSize));
|
||||
return chunks;
|
||||
}
|
||||
|
||||
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
document.getElementById("settingsSeed").value =
|
||||
urlParams.get("seed") === null
|
||||
? "" + Math.floor(Math.random() * 1000000000000)
|
||||
: urlParams.get("seed");
|
||||
|
||||
new Game();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Binary file not shown.
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"name": "minesweeper",
|
||||
"version": "0.0.1",
|
||||
"description": "Just Minesweeper!",
|
||||
"author": "Felix W. Dekker",
|
||||
"browser": "dist/bundle.js",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git@git.fwdekker.com:FWDekker/minesweeper.git"
|
||||
},
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"clean": "grunt clean",
|
||||
"dev": "grunt dev",
|
||||
"dev:server": "grunt dev:server",
|
||||
"deploy": "grunt deploy"
|
||||
},
|
||||
"dependencies": {
|
||||
"@fwdekker/template": "^0.0.18"
|
||||
},
|
||||
"devDependencies": {
|
||||
"grunt": "^1.2.1",
|
||||
"grunt-cli": "^1.3.2",
|
||||
"grunt-contrib-clean": "^2.0.0",
|
||||
"grunt-contrib-copy": "^1.0.0",
|
||||
"grunt-contrib-watch": "^1.1.0",
|
||||
"grunt-focus": "^1.0.0",
|
||||
"grunt-text-replace": "^0.4.0",
|
||||
"grunt-webpack": "^4.0.2",
|
||||
"webpack": "^4.44.0",
|
||||
"webpack-cli": "^3.3.12"
|
||||
}
|
||||
}
|
|
@ -0,0 +1,66 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<meta name="author" content="Felix W. Dekker" />
|
||||
<meta name="application-name" content="Swinemeeper" />
|
||||
<meta name="description" content="Just Minesweeper!" />
|
||||
<meta name="theme-color" content="#0033cc" />
|
||||
|
||||
<title>Swinemeeper</title>
|
||||
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,300italic,700,700italic"
|
||||
crossorigin="anonymous" />
|
||||
</head>
|
||||
<body>
|
||||
<noscript>
|
||||
<span style="color: red; font-weight: bold;">
|
||||
This website does not function if JavaScript is disabled.
|
||||
Please check the <a href="https://www.enable-javascript.com/">
|
||||
instructions on how to enable JavaScript in your web browser</a>.
|
||||
</span>
|
||||
</noscript>
|
||||
<main style="display: none;">
|
||||
<div id="nav"></div>
|
||||
<div id="contents">
|
||||
<div id="header"></div>
|
||||
|
||||
<section class="container">
|
||||
<!-- Field -->
|
||||
<canvas id="canvas" width="500" height="500"></canvas>
|
||||
<span id="counter">0</span>
|
||||
<br />
|
||||
|
||||
<!-- Settings -->
|
||||
<form id="settingsForm">
|
||||
<label for="settingsWidth">Width</label>
|
||||
<input type="number" id="settingsWidth" value="10" />
|
||||
|
||||
<label for="settingsHeight">Height</label>
|
||||
<input type="number" id="settingsHeight" value="10" />
|
||||
|
||||
<label for="settingsMines">Mines</label>
|
||||
<input type="number" id="settingsMines" value="10" />
|
||||
|
||||
<label for="settingsSeed">Seed</label>
|
||||
<input type="number" id="settingsSeed" value="" />
|
||||
|
||||
<button>Play</button>
|
||||
</form>
|
||||
|
||||
<!-- Log -->
|
||||
<label for="logArea">Log</label>
|
||||
<textarea id="logArea" cols="80" rows="20" disabled></textarea>
|
||||
</section>
|
||||
</div>
|
||||
<div id="footer"></div>
|
||||
</main>
|
||||
|
||||
|
||||
<!-- Scripts -->
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/random-js/1.0.8/random.min.js"
|
||||
integrity="sha512-C/21kASTZDv173aY5ERBPWuV9JVne9nhII/ZA7NIGhuPVCtGK5WnD6wzQ7dlQajXvu3003cojqouByxh+Fh3kg=="
|
||||
crossorigin="anonymous"></script>
|
||||
<script src="bundle.js"></script>
|
||||
</body>
|
||||
</html>
|
|
@ -0,0 +1,503 @@
|
|||
import {$, doAfterLoad, footer, header, nav} from "@fwdekker/template";
|
||||
|
||||
|
||||
const logArea = document.getElementById("logArea");
|
||||
const log = (message) => {
|
||||
logArea.value += `${message}\n`;
|
||||
logArea.scrollTop = logArea.scrollHeight;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Controls the interaction with a game of Minesweeper.
|
||||
*/
|
||||
class Game {
|
||||
/**
|
||||
* Constructs and starts a new game of Minesweeper.
|
||||
*/
|
||||
constructor() {
|
||||
this.canvas = document.getElementById("canvas");
|
||||
this.settingsForm = document.getElementById("settingsForm");
|
||||
this.widthInput = document.getElementById("settingsWidth");
|
||||
this.heightInput = document.getElementById("settingsHeight");
|
||||
this.minesInput = document.getElementById("settingsMines");
|
||||
this.seedInput = document.getElementById("settingsSeed");
|
||||
|
||||
this.reset();
|
||||
this.display = new Display(this.canvas, this.field);
|
||||
this.display.startDrawLoop();
|
||||
|
||||
|
||||
this.settingsForm.addEventListener(
|
||||
"submit",
|
||||
event => {
|
||||
event.preventDefault();
|
||||
this.reset();
|
||||
this.display.field = this.field;
|
||||
}
|
||||
);
|
||||
this.canvas.addEventListener(
|
||||
"mousemove",
|
||||
event => this.display.mouseCell = this.display.posToCell({x: event.clientX, y: event.clientY})
|
||||
);
|
||||
this.canvas.addEventListener(
|
||||
"contextmenu",
|
||||
event => event.preventDefault()
|
||||
);
|
||||
this.canvas.addEventListener(
|
||||
"mouseup",
|
||||
event => {
|
||||
event.preventDefault();
|
||||
if (!this.isAlive) return;
|
||||
|
||||
const cell = this.display.posToCell({x: event.clientX, y: event.clientY});
|
||||
switch (event.button) {
|
||||
case 0:
|
||||
if (!cell.hasFlag) {
|
||||
if (!this.hasClicked) {
|
||||
cell.firstUncover();
|
||||
log("First uncover complete.");
|
||||
} else
|
||||
cell.uncover();
|
||||
|
||||
this.hasClicked = true;
|
||||
if (cell.hasMine) {
|
||||
this.isAlive = false;
|
||||
log("You died!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
cell.chord();
|
||||
break;
|
||||
case 2:
|
||||
cell.flag();
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.field.isCleared()) log("Level complete!");
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Resets the game, re-generating the field according to the current settings.
|
||||
*/
|
||||
reset() {
|
||||
this.field = new Field(
|
||||
+this.widthInput.value,
|
||||
+this.heightInput.value,
|
||||
+this.minesInput.value,
|
||||
+this.seedInput.value
|
||||
);
|
||||
this.isAlive = true;
|
||||
this.hasClicked = false;
|
||||
|
||||
log("Let's go!");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays a Minesweeper field.
|
||||
*/
|
||||
class Display {
|
||||
/**
|
||||
* Constructs a new display.
|
||||
*
|
||||
* @param canvas {HTMLCanvasElement} the canvas to draw the field in
|
||||
* @param field {Field} the field to draw
|
||||
*/
|
||||
constructor(canvas, field) {
|
||||
// TODO Remove this \/
|
||||
this.frameNumber = 0;
|
||||
this.counter = document.getElementById("counter");
|
||||
window.setInterval(() => {
|
||||
this.counter.innerText = "" + (this.frameNumber * 4);
|
||||
this.frameNumber = 0;
|
||||
}, 250);
|
||||
// TODO Remove this /\
|
||||
|
||||
this.canvas = canvas;
|
||||
this.field = field;
|
||||
|
||||
this.mouseCell = undefined;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Calculates the scale, which is defined as the width and height of each (square) cell in pixels.
|
||||
*
|
||||
* @return the scale of the display
|
||||
*/
|
||||
calcScale() {
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
return Math.min(rect.width / this.field.width, rect.height / this.field.height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the cell at the given coordinates, or `undefined` if there is no cell there.
|
||||
*
|
||||
* @param pos {{x: number, y: number}} the client-relative pixel coordinates to find the cell at
|
||||
* @return {Cell} the cell at the given coordinates
|
||||
*/
|
||||
posToCell(pos) {
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
const scale = this.calcScale();
|
||||
|
||||
return this.field.getCellOrElse(
|
||||
Math.floor((pos.x - rect.left) / scale),
|
||||
Math.floor((pos.y - rect.top) / scale)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Invokes `#draw` in every animation frame of this window.
|
||||
*/
|
||||
startDrawLoop() {
|
||||
const cb = () => {
|
||||
this.draw();
|
||||
this.frameNumber++; // TODO Remove this
|
||||
window.requestAnimationFrame(cb);
|
||||
};
|
||||
window.requestAnimationFrame(cb);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the field.
|
||||
*/
|
||||
draw() {
|
||||
const ctx = this.canvas.getContext("2d", {alpha: false});
|
||||
const rect = this.canvas.getBoundingClientRect();
|
||||
const scale = this.calcScale();
|
||||
|
||||
// Clear
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#FFF";
|
||||
ctx.fillRect(0, 0, rect.width, rect.height);
|
||||
ctx.restore();
|
||||
|
||||
// Cover cells
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#555";
|
||||
for (let x = 0; x < this.field.width; x++) {
|
||||
for (let y = 0; y < this.field.height; y++) {
|
||||
const cell = this.field.getCell(x, y);
|
||||
if (cell.isCovered) {
|
||||
ctx.fillRect(x * scale, y * scale, scale, scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
|
||||
// Fill cells
|
||||
ctx.save();
|
||||
ctx.fillStyle = "#000";
|
||||
ctx.font = "30px serif";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.textAlign = "center";
|
||||
for (let x = 0; x < this.field.width; x++) {
|
||||
for (let y = 0; y < this.field.height; y++) {
|
||||
const cell = this.field.getCell(x, y);
|
||||
|
||||
const neighborMineCount = cell.getNeighborMineCount();
|
||||
let contents;
|
||||
if (cell.isCovered) {
|
||||
if (cell.hasFlag)
|
||||
contents = "⚑";
|
||||
else
|
||||
contents = "";
|
||||
} else {
|
||||
if (cell.hasMine)
|
||||
contents = "💣";
|
||||
else if (neighborMineCount === 0)
|
||||
contents = "";
|
||||
else
|
||||
contents = "" + neighborMineCount;
|
||||
}
|
||||
ctx.fillText(contents, (x + 0.5) * scale, (y + 0.5) * scale, scale);
|
||||
}
|
||||
}
|
||||
ctx.restore();
|
||||
|
||||
// Create grid
|
||||
ctx.save();
|
||||
ctx.strokeStyle = "#000";
|
||||
ctx.beginPath();
|
||||
for (let x = 0; x <= this.field.width; x++) {
|
||||
ctx.moveTo(x * scale, 0);
|
||||
ctx.lineTo(x * scale, this.field.height * scale);
|
||||
}
|
||||
for (let y = 0; y <= this.field.height; y++) {
|
||||
ctx.moveTo(0, y * scale);
|
||||
ctx.lineTo(this.field.width * scale, y * scale);
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
|
||||
// Highlight mouse cell
|
||||
if (this.mouseCell !== undefined) {
|
||||
ctx.save();
|
||||
ctx.strokeStyle = "#F00";
|
||||
ctx.strokeRect(this.mouseCell.x * scale, this.mouseCell.y * scale, scale, scale);
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
// Done
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A playing field for a game of Minesweeper.
|
||||
*/
|
||||
class Field {
|
||||
/**
|
||||
* Constructs a new playing field for a game of Minesweeper.
|
||||
*
|
||||
* @param width {number} the number of cells per row in the field
|
||||
* @param height {number} the number of rows in the field
|
||||
* @param mineCount {number} the initial number of mines to place in the field
|
||||
* @param seed {number|undefined} the seed to generate the field with
|
||||
*/
|
||||
constructor(width, height, mineCount, seed = undefined) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
const mines = Array(width * height).fill(true, 0, mineCount).fill(false, mineCount);
|
||||
shuffleArrayInPlace(mines, seed);
|
||||
|
||||
this.cells = chunkifyArray(
|
||||
mines.map((hasMine, i) => new Cell(this, Math.floor(i / this.width), i % this.width, hasMine)),
|
||||
this.width
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the cell at the given coordinates, or throws an error if there is no cell there.
|
||||
*
|
||||
* @param x {number} the horizontal coordinate of the cell to look up
|
||||
* @param y {number} the vertical coordinate of the cell to look up
|
||||
* @return {Cell} the cell at the given coordinates
|
||||
*/
|
||||
getCell(x, y) {
|
||||
if (x < 0 || x >= this.width) throw new Error(`x must be in range [0, ${this.width}), but was ${x}.`);
|
||||
if (y < 0 || y >= this.height) throw new Error(`y must be in range [0, ${this.height}), but was ${y}.`);
|
||||
|
||||
return this.cells[x][y];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the cell at the given coordinates, or `orElse` if there is no cell there.
|
||||
*
|
||||
* @param x {number} the horizontal coordinate of the cell to look up
|
||||
* @param y {number} the vertical coordinate of the cell to look up
|
||||
* @param orElse {*} the value to return if there is no cell at the given coordinates
|
||||
* @return {Cell|*} the cell at the given coordinates, or `orElse` if there is no cell there
|
||||
*/
|
||||
getCellOrElse(x, y, orElse = undefined) {
|
||||
const row = this.cells[x];
|
||||
return row === undefined ? orElse : row[y];
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns `true` if and only if all mineless cells have been uncovered.
|
||||
*
|
||||
* @return `true` if and only if all mineless cells have been uncovered
|
||||
*/
|
||||
isCleared() {
|
||||
for (let x = 0; x < this.width; x++) {
|
||||
for (let y = 0; y < this.height; y++) {
|
||||
const cell = this.getCell(x, y);
|
||||
if (cell.isCovered && !cell.hasMine)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A cell in a Minesweeper `Field`.
|
||||
*/
|
||||
class Cell {
|
||||
/**
|
||||
* Constructs a new cell.
|
||||
*
|
||||
* @param field {Field} the field in which this cell is located
|
||||
* @param x {number} the horizontal coordinate of this cell in the field
|
||||
* @param y {number} the vertical coordinate of this cell in the field
|
||||
* @param hasMine {boolean} `true` if and only if this cell contains a mine
|
||||
*/
|
||||
constructor(field, x, y, hasMine) {
|
||||
this.field = field;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
this.isCovered = true;
|
||||
this.hasMine = hasMine;
|
||||
this.hasFlag = false;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Returns the `Cell`s that are adjacent to this cell.
|
||||
*
|
||||
* @return {Cell[]} the `Cell`s that are adjacent to this cell
|
||||
*/
|
||||
getNeighbors() {
|
||||
return [
|
||||
this.field.getCellOrElse(this.x - 1, this.y - 1),
|
||||
this.field.getCellOrElse(this.x, this.y - 1),
|
||||
this.field.getCellOrElse(this.x + 1, this.y - 1),
|
||||
this.field.getCellOrElse(this.x - 1, this.y),
|
||||
this.field.getCellOrElse(this.x + 1, this.y),
|
||||
this.field.getCellOrElse(this.x - 1, this.y + 1),
|
||||
this.field.getCellOrElse(this.x, this.y + 1),
|
||||
this.field.getCellOrElse(this.x + 1, this.y + 1),
|
||||
].filter(it => it !== undefined);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of neighbors that have a flag.
|
||||
*
|
||||
* @returns {number} the number of neighbors that have a flag
|
||||
*/
|
||||
getNeighborFlagCount() {
|
||||
return this.getNeighbors().filter(it => it.hasFlag).length;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of neighbors that have a mine.
|
||||
*
|
||||
* @returns {number} the number of neighbors that have a mine
|
||||
*/
|
||||
getNeighborMineCount() {
|
||||
return this.getNeighbors().filter(it => it.hasMine).length;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Chords this cell, i.e. if this cell is covered and the number of neighboring flags equals the number in this
|
||||
* cell, then all unflagged neighbors are uncovered.
|
||||
*/
|
||||
chord() {
|
||||
if (this.isCovered) return;
|
||||
if (this.getNeighborMineCount() !== this.getNeighborFlagCount()) return;
|
||||
|
||||
this.getNeighbors()
|
||||
.filter(it => it.isCovered && !it.hasFlag)
|
||||
.forEach(it => it.uncover());
|
||||
}
|
||||
|
||||
/**
|
||||
* Uncovers this cell as in `#uncover`, but adjacent 0-mine cells are also uncovered and if this cell contains a
|
||||
* mine the mine is moved to the first cell without a mine, starting from the top-left moving in a horizontal
|
||||
* scanning fashion.
|
||||
*/
|
||||
firstUncover() {
|
||||
if (this.hasMine) {
|
||||
this.hasMine = false;
|
||||
|
||||
for (let y = 0; y < this.field.height; y++) {
|
||||
for (let x = 0; x < this.field.width; x++) {
|
||||
if (x === this.x && y === this.y) continue;
|
||||
|
||||
const cell = this.field.getCell(x, y);
|
||||
if (!cell.hasMine) {
|
||||
cell.hasMine = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.getNeighbors()
|
||||
.filter(it => it.getNeighborMineCount() === 0 && !it.hasMine && !it.hasFlag)
|
||||
.forEach(it => it.uncover());
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds or removes a flag at this cell.
|
||||
*/
|
||||
flag() {
|
||||
if (!this.isCovered) return;
|
||||
|
||||
this.hasFlag = !this.hasFlag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uncovers this cell, revealing the contents beneath.
|
||||
*/
|
||||
uncover() {
|
||||
if (!this.isCovered) return;
|
||||
|
||||
this.isCovered = false;
|
||||
this.hasFlag = false;
|
||||
if (!this.hasMine && this.getNeighborMineCount() === 0)
|
||||
this.chord();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Shuffles the given array in-place.
|
||||
*
|
||||
* @param array {*[]} the array to shuffle
|
||||
* @param seed {number|undefined} the seed for the random number generator
|
||||
* @returns {*[]} the array that was given to this function to shuffle
|
||||
*/
|
||||
function shuffleArrayInPlace(array, seed = undefined) {
|
||||
const engine = Random.engines.mt19937();
|
||||
engine.autoSeed();
|
||||
if (seed !== undefined) engine.seed(seed);
|
||||
return new Random(engine).shuffle(array);
|
||||
}
|
||||
|
||||
/**
|
||||
* Slices `array` into chunks of `chunkSize` elements each.
|
||||
*
|
||||
* If `array` does not contain a multiple of `chunkSize` elements, the last chunk will contain fewer elements.
|
||||
*
|
||||
* @param array {*[]} the array to chunkify
|
||||
* @param chunkSize {number} the size of each chunk
|
||||
* @returns {*[]} an array of the extracted chunks
|
||||
*/
|
||||
function chunkifyArray(array, chunkSize) {
|
||||
const chunks = [];
|
||||
for (let i = 0; i < array.length; i += chunkSize)
|
||||
chunks.push(array.slice(i, i + chunkSize));
|
||||
return chunks;
|
||||
}
|
||||
|
||||
|
||||
doAfterLoad(() => {
|
||||
// Initialize template
|
||||
$("#nav").appendChild(nav("/Tools/Minesweeper/"));
|
||||
$("#header").appendChild(header({
|
||||
title: "Minesweeper",
|
||||
description: "Just Minesweeper!"
|
||||
}));
|
||||
$("#footer").appendChild(footer({
|
||||
author: "Felix W. Dekker",
|
||||
authorURL: "https://fwdekker.com/",
|
||||
license: "MIT License",
|
||||
licenseURL: "https://git.fwdekker.com/FWDekker/minesweeper/src/branch/master/LICENSE",
|
||||
vcs: "git",
|
||||
vcsURL: "https://git.fwdekker.com/FWDekker/minesweeper/",
|
||||
version: "v%%VERSION_NUMBER%%"
|
||||
}));
|
||||
$("main").style.display = null;
|
||||
|
||||
|
||||
// Initialize game
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
document.getElementById("settingsSeed").value =
|
||||
urlParams.get("seed") === null
|
||||
? "" + Math.floor(Math.random() * 1000000000000)
|
||||
: urlParams.get("seed");
|
||||
|
||||
new Game();
|
||||
});
|
Loading…
Reference in New Issue