2021-10-30 14:30:33 +02:00
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// @ts-ignore
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const {$, doAfterLoad} = window.fwdekker;
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2021-10-31 15:12:56 +01:00
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/**
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* A two-dimensional point.
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*/
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class Point {
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x: number;
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y: number;
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/**
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* Constructs a new `Point`.
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*
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* @param x the X coordinate of the `Point`
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* @param y the Y coordinate of the `Point`
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*/
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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/**
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* Returns `true` if and only if this `Point` is exactly the same as `other`.
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*
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* @param other the `Point` to check equality against
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* @return `true` if and only if this `Point` is exactly the same as `other`
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*/
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equals(other: Point): boolean {
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return this.x === other.x && this.y === other.y;
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}
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}
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/**
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* A segment that is part of a [Line].
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*/
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class LineSegment {
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x: number;
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y: number;
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/**
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* Constructs a new [LineSegment].
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*
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* @param x the relative horizontal translation of this `LineSegment`
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* @param y the relative vertical translation of this `LineSegment`
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*/
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constructor(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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/**
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* Returns `true` if and only if this `LineSegment` is exactly the same as `other`.
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*
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* @param other the `LineSegment` to check equality against
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* @return `true` if and only if this `LineSegment` is exactly the same as `other`
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*/
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equals(other: LineSegment): boolean {
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return this.x === other.x && this.y === other.y;
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}
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}
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/**
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* A line that is made up of [LineSegment]s.
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*/
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class Line {
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segments: LineSegment[];
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thickness: number;
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/**
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* Constructs a new `Line`.
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*
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* @param thickness the relative thickness of the line
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*/
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constructor(thickness: number) {
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this.segments = [];
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this.thickness = thickness;
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}
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/**
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* Returns `true` if and only if this `Line` is exactly the same as `other`.
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*
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* @param other the `Line` to check equality against
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* @return `true` if and only if this `Line` is exactly the same as `other`
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*/
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equals(other: Line): boolean {
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return this.segments.every((_, i) => this.segments[i].equals(other.segments[i]))
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&& this.thickness === other.thickness;
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}
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}
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doAfterLoad(() => $("main").classList.remove("hidden"));
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2021-10-30 14:30:33 +02:00
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doAfterLoad(() => {
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2021-10-31 15:12:56 +01:00
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const canvas = $("#art");
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const ctx = canvas.getContext("2d");
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2021-10-30 14:30:33 +02:00
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2021-10-30 17:30:21 +02:00
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// State
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2021-10-31 15:12:56 +01:00
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const lines: Line[] = [];
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lines.push(new Line(10));
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setInterval(() => {
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const angle = (random_normal() - 0.5) * Math.PI * 2;
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lines[0].segments.push(new LineSegment(Math.cos(angle) * 25, Math.sin(angle) * 25));
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}, 1000);
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// Resize
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const resize = () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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};
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window.addEventListener("resize", resize, false);
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resize();
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2021-10-30 17:30:21 +02:00
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// Draw
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2021-10-30 14:30:33 +02:00
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const draw = () => {
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2021-10-31 15:12:56 +01:00
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const center = new Point(canvas.width / 2, canvas.height / 2);
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// Background
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2021-10-30 14:30:33 +02:00
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ctx.fillStyle = "#000000";
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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2021-10-30 17:30:21 +02:00
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// Center dot
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2021-10-30 14:30:33 +02:00
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ctx.beginPath();
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ctx.fillStyle = "#ffffff";
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2021-10-31 15:12:56 +01:00
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ctx.arc(center.x - 5, center.y - 5, 10, 0, 2 * Math.PI);
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2021-10-30 14:30:33 +02:00
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ctx.fill();
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2021-10-30 17:30:21 +02:00
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// Lines
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ctx.strokeStyle = "#ffffff";
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2021-10-31 15:12:56 +01:00
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for (const line of lines) {
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ctx.beginPath();
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ctx.moveTo(center.x, center.y);
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let lastPos = new Point(center.x, center.y);
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for (const segment of line.segments) {
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lastPos = new Point(lastPos.x + segment.x, lastPos.y + segment.y);
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ctx.lineTo(lastPos.x, lastPos.y);
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}
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2021-10-30 17:30:21 +02:00
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2021-10-31 15:12:56 +01:00
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ctx.stroke();
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2021-10-30 17:30:21 +02:00
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}
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window.requestAnimationFrame(draw);
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2021-10-30 14:30:33 +02:00
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};
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2021-10-30 17:30:21 +02:00
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window.requestAnimationFrame(draw);
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2021-10-30 14:30:33 +02:00
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});
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2021-10-30 17:30:21 +02:00
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2021-10-31 15:12:56 +01:00
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2021-10-30 17:30:21 +02:00
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// Taken from https://stackoverflow.com/a/49434653/
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function random_normal(): number {
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let u = 0;
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while (u === 0) u = Math.random();
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let v = 0;
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while (v === 0) v = Math.random();
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const num = Math.sqrt(-2.0 * Math.log(u)) * Math.cos(2.0 * Math.PI * v) / 10.0 + 0.5;
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if (num >= 0 && num < 1) return num;
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return random_normal();
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}
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