minesweeper/src/main/js/Statistics.ts

306 lines
8.3 KiB
TypeScript

import {formatTime} from "./Common";
import {Storage} from "./Storage";
/**
* A storage for game statistics.
*/
export interface Statistics {
actionsUndone: number;
actionsRedone: number;
lossesUndone: number;
lossesRedone: number;
timeSpent: number;
gamesStarted: number;
gamesWon: number;
gamesWonWithoutLosing: number;
squaresChorded: number;
squaresChordedLeadingToLoss: number;
squaresFlagged: number;
squaresMarked: number;
squaresUncovered: number;
minesUncovered: number;
hintsRequested: number;
solverUsages: number;
/**
* Resets the statistics.
*/
clear(): void;
}
/**
* Stores game statistics in the browser's localstorage.
*/
export class LocalStatistics implements Statistics {
private readonly storage = new Storage("/tools/minesweeper//statistics");
clear(): void {
this.storage.clear();
}
get actionsUndone(): number {
return this.storage.getNumber("actionsUndone", 0);
}
set actionsUndone(value: number) {
this.storage.setNumber("actionsUndone", value);
}
get actionsRedone(): number {
return this.storage.getNumber("actionsRedone", 0);
}
set actionsRedone(value: number) {
this.storage.setNumber("actionsRedone", value);
}
get lossesUndone(): number {
return this.storage.getNumber("lossesUndone", 0);
}
set lossesUndone(value: number) {
this.storage.setNumber("lossesUndone", value);
}
get lossesRedone(): number {
return this.storage.getNumber("lossesRedone", 0);
}
set lossesRedone(value: number) {
this.storage.setNumber("lossesRedone", value);
}
get timeSpent(): number {
return this.storage.getNumber("timeSpent", 0);
}
set timeSpent(value: number) {
this.storage.setNumber("timeSpent", value);
}
get gamesStarted(): number {
return this.storage.getNumber("gamesStarted", 0);
}
set gamesStarted(value: number) {
this.storage.setNumber("gamesStarted", value);
}
get gamesWon(): number {
return this.storage.getNumber("gamesWon", 0);
}
set gamesWon(value: number) {
this.storage.setNumber("gamesWon", value);
}
get gamesWonWithoutLosing(): number {
return this.storage.getNumber("gamesWonWithoutLosing", 0);
}
set gamesWonWithoutLosing(value: number) {
this.storage.setNumber("gamesWonWithoutLosing", value);
}
get squaresChorded(): number {
return this.storage.getNumber("squaresChorded", 0);
}
set squaresChorded(value: number) {
this.storage.setNumber("squaresChorded", value);
}
get squaresChordedLeadingToLoss(): number {
return this.storage.getNumber("squaresChordedLeadingToLoss", 0);
}
set squaresChordedLeadingToLoss(value: number) {
this.storage.setNumber("squaresChordedLeadingToLoss", value);
}
get squaresFlagged(): number {
return this.storage.getNumber("squaresFlagged", 0);
}
set squaresFlagged(value: number) {
this.storage.setNumber("squaresFlagged", value);
}
get squaresMarked(): number {
return this.storage.getNumber("squaresMarked", 0);
}
set squaresMarked(value: number) {
this.storage.setNumber("squaresMarked", value);
}
get squaresUncovered(): number {
return this.storage.getNumber("squaresUncovered", 0);
}
set squaresUncovered(value: number) {
this.storage.setNumber("squaresUncovered", value);
}
get minesUncovered(): number {
return this.storage.getNumber("minesUncovered", 0);
}
set minesUncovered(value: number) {
this.storage.setNumber("minesUncovered", value);
}
get hintsRequested(): number {
return this.storage.getNumber("hintsRequested", 0);
}
set hintsRequested(value: number) {
this.storage.setNumber("hintsRequested", value);
}
get solverUsages(): number {
return this.storage.getNumber("solverUsages", 0);
}
set solverUsages(value: number) {
this.storage.setNumber("solverUsages", value);
}
/**
* Generates an HTML report of the current statistics.
*/
generateHtmlReport(): string {
return "" +
`<h3>Time and history</h3>
<table>
<tr>
<th>Actions undone</th>
<td>${this.actionsUndone}</td>
</tr>
<tr>
<th>Actions redone</th>
<td>${this.actionsRedone}</td>
</tr>
<tr>
<th>Losses undone</th>
<td>${this.lossesUndone}</td>
</tr>
${this.lossesRedone > 0 ? `<tr><th>Losses redone</th><td>${this.lossesRedone}</td></tr>` : ``}
<tr>
<th>Time spent</th>
<td>${formatTime(Math.floor(+this.timeSpent / 1000), true, true)}</td>
</tr>
</table>
<h3>Wins and losses</h3>
<table>
<tr>
<th>Games started</th>
<td>${this.gamesStarted}</td>
</tr>
<tr>
<th>Games completed</th>
<td>
${this.gamesWon}${this.gamesStarted > 0 ? `&nbsp;(${Math.round(100 * this.gamesWon / this.gamesStarted)}%)` : ``}
</td>
</tr>
<tr>
<th>Games completed without losing</th>
<td>
${this.gamesWonWithoutLosing}${this.gamesStarted > 0 ? `&nbsp;(${Math.round(100 * this.gamesWonWithoutLosing / this.gamesStarted)}%)` : ``}
</td>
</tr>
</table>
<h3>Steps taken</h3>
<table>
<tr>
<th>Squares chorded</th>
<td>${this.squaresChorded}</td>
</tr>
<tr>
<th>Squares chorded leading to loss</th>
<td>${this.squaresChordedLeadingToLoss}</td>
</tr>
<tr>
<th>Squares flagged</th>
<td>${this.squaresFlagged}</td>
</tr>
<tr>
<th>Squares marked</th>
<td>${this.squaresMarked}</td>
</tr>
<tr>
<th>Squares uncovered</th>
<td>${this.squaresUncovered}</td>
</tr>
<tr>
<th>Mines uncovered</th>
<td>${this.minesUncovered}</td>
</tr>
</table>
<h3>Solver usage</h3>
<table>
<tr>
<th>Hints requested</th>
<td>${this.hintsRequested}</td>
</tr>
<tr>
<th>Solver usages</th>
<td>${this.solverUsages}</td>
</tr>
</table>`;
}
}
/**
* Stores game statistics in memory, right here in the fields of this object.
*/
export class MemoryStatistics implements Statistics {
actionsUndone: number = 0;
actionsRedone: number = 0;
lossesUndone: number = 0;
lossesRedone: number = 0;
timeSpent: number = 0;
gamesStarted: number = 0;
gamesWon: number = 0;
gamesWonWithoutLosing: number = 0;
squaresChorded: number = 0;
squaresChordedLeadingToLoss: number = 0;
squaresFlagged: number = 0;
squaresMarked: number = 0;
squaresUncovered: number = 0;
minesUncovered: number = 0;
hintsRequested: number = 0;
solverUsages: number = 0;
clear() {
this.actionsUndone = 0;
this.actionsRedone = 0;
this.lossesUndone = 0;
this.lossesRedone = 0;
this.timeSpent = 0;
this.gamesStarted = 0;
this.gamesWon = 0;
this.gamesWonWithoutLosing = 0;
this.squaresChorded = 0;
this.squaresChordedLeadingToLoss = 0;
this.squaresFlagged = 0;
this.squaresMarked = 0;
this.squaresUncovered = 0;
this.minesUncovered = 0;
this.hintsRequested = 0;
this.solverUsages = 0;
}
}