Create separate classes, cache math answers

This commit is contained in:
Florine W. Dekker 2022-02-28 19:57:05 +01:00
parent a4dbea4141
commit aaebd736dd
Signed by: FWDekker
GPG Key ID: D3DCFAA8A4560BE0
3 changed files with 169 additions and 79 deletions

73
src/main/js/Display.ts Normal file
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@ -0,0 +1,73 @@
import {CachedPrimeMath, PrimeMath} from "./PrimeMath";
const width: number = 100;
const height: number = 100;
export class Display {
private readonly scale: number = 15;
private readonly canvas: HTMLCanvasElement;
private readonly primeMath: PrimeMath;
constructor(canvas: HTMLCanvasElement) {
this.canvas = canvas;
this.canvas.width = this.scale * width;
this.canvas.height = this.scale * height;
this.primeMath = CachedPrimeMath.getInstance();
}
public startDrawLoop(): void {
const cb = () => {
this.draw();
window.requestAnimationFrame(cb);
};
window.requestAnimationFrame(cb);
}
private draw(): void {
const ctx = this.canvas.getContext("2d")!;
this.clearCanvas(ctx);
this.drawGrid(ctx);
this.drawPrimes(ctx);
}
private clearCanvas(ctx: CanvasRenderingContext2D): void {
ctx.save();
ctx.fillStyle = "#ffffff";
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
ctx.restore();
}
private drawGrid(ctx: CanvasRenderingContext2D): void {
ctx.save();
ctx.beginPath();
ctx.strokeStyle = "#7b7b7b";
for (let x = 0; x <= width; x++) {
ctx.moveTo(x * this.scale, 0);
ctx.lineTo(x * this.scale, height * this.scale);
}
for (let y = 0; y <= height; y++) {
ctx.moveTo(0, y * this.scale);
ctx.lineTo(width * this.scale, y * this.scale);
}
ctx.stroke();
ctx.restore();
}
private drawPrimes(ctx: CanvasRenderingContext2D): void {
ctx.save();
ctx.fillStyle = "#ff0000";
for (let i = 1; i <= width * height; i++) {
if (this.primeMath.isPrime(i))
ctx.fillRect(((i - 1) % width) * this.scale, Math.floor((i - 1) / width) * this.scale, this.scale, this.scale);
}
ctx.restore();
}
}

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@ -1,6 +1,8 @@
// @ts-ignore
const {$, doAfterLoad, footer, header, nav} = window.fwdekker;
import {Display} from "./Display";
// Set up template
doAfterLoad(() => {
@ -17,87 +19,10 @@ doAfterLoad(() => {
});
const scale: number = 15;
const width: number = 100;
const height: number = 100;
function isPrime(n: number): boolean {
if (!Number.isInteger(n)) return false;
if (n < 2) return false;
if (n === 2) return true;
if (n % 2 === 0) return false;
const limit = Math.floor(Math.sqrt(n));
for (let i = 3; i <= limit; i += 2)
if (n % i === 0)
return false;
return true;
}
function decompose(n: number): number[] {
let factors: number[] = [];
let target = n;
for (let i = 2; target !== 1; i = i === 2 ? 3 : i + 2) {
while (target % i === 0) {
factors.push(i);
target = target / i;
}
}
return factors;
}
function draw() {
const canvas = $("#canvas");
const ctx = canvas.getContext("2d")!;
function clearCanvas(ctx: CanvasRenderingContext2D): void {
ctx.save();
ctx.fillStyle = "#ffffff";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.restore();
}
clearCanvas(ctx);
ctx.save();
ctx.beginPath();
ctx.strokeStyle = "#7b7b7b";
for (let x = 0; x <= width; x++) {
ctx.moveTo(x * scale, 0);
ctx.lineTo(x * scale, height * scale);
}
for (let y = 0; y <= height; y++) {
ctx.moveTo(0, y * scale);
ctx.lineTo(width * scale, y * scale);
}
ctx.stroke();
ctx.restore();
ctx.save();
ctx.fillStyle = "#ff0000";
for (let i = 1; i <= width * height; i++) {
if (isPrime(i))
ctx.fillRect(((i - 1) % width) * scale, Math.floor((i - 1) / width) * scale, scale, scale);
}
ctx.restore();
}
doAfterLoad(async () => {
const canvas = $("#canvas");
canvas.classList.remove("invisible");
canvas.width = scale * width;
canvas.height = scale * height;
{
const cb = () => {
draw();
window.requestAnimationFrame(cb);
};
window.requestAnimationFrame(cb);
}
const display = new Display(canvas);
display.startDrawLoop();
});

92
src/main/js/PrimeMath.ts Normal file
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export interface PrimeMath {
isPrime(n: number): boolean
decompose(n: number): number[]
}
export class SimplePrimeMath implements PrimeMath {
private static instance: SimplePrimeMath;
private constructor() {
// Do nothing
}
public static getInstance(): SimplePrimeMath {
if (!SimplePrimeMath.instance)
SimplePrimeMath.instance = new SimplePrimeMath();
return SimplePrimeMath.instance;
}
public isPrime(n: number): boolean {
if (!Number.isInteger(n)) throw Error("Cannot check non-integer number for primality.");
if (n < 2) return false;
if (n === 2) return true;
if (n % 2 === 0) return false;
const limit = Math.floor(Math.sqrt(n));
for (let i = 3; i <= limit; i += 2)
if (n % i === 0)
return false;
return true;
}
public decompose(n: number): number[] {
if (!Number.isInteger(n)) throw Error("Cannot find prime decomposition of non-integer number.");
let factors: number[] = [];
let target = n;
for (let i = 2; target !== 1; i = i === 2 ? 3 : i + 2) {
while (target % i === 0) {
factors.push(i);
target = target / i;
}
}
return factors;
}
}
export class CachedPrimeMath implements PrimeMath {
private static instance: CachedPrimeMath;
private static simple: SimplePrimeMath = SimplePrimeMath.getInstance();
private isPrimeCache: Map<number, boolean> = new Map();
private decomposeCache: Map<number, number[]> = new Map();
private constructor() {
// Do nothing
}
public static getInstance(): CachedPrimeMath {
if (!CachedPrimeMath.instance)
CachedPrimeMath.instance = new CachedPrimeMath();
return CachedPrimeMath.instance;
}
public isPrime(n: number): boolean {
return CachedPrimeMath.invokeCached(n, CachedPrimeMath.simple.isPrime, this.isPrimeCache);
}
public decompose(n: number): number[] {
return CachedPrimeMath.invokeCached(n, CachedPrimeMath.simple.decompose, this.decomposeCache);
}
private static invokeCached<IN, OUT>(input: IN, fun: (_: IN) => OUT, cache: Map<IN, OUT>): OUT {
if (cache.has(input))
return cache.get(input)!!;
const output = fun(input);
cache.set(input, output);
return output;
}
}